Task completion is an important metric
Happiness, Engagement and Love in Video GamesBy Trevor van Gorp on video games
As the emotional effects of ...
"Who's going to
use your product?"
"Everyone!"
"And what will
they do with it?"
Increase
- Appeal
- Sales
- Productivity
- Return on investment (ROI)
- Something else that matters more?
Decrease
- User errors
- Training costs
- Late design-change costs
- User support costs, e.g., for call centers
- Something else that matters more?
Metaphors(隐谕): Clear concepts via words, images,sounds, music
Mental Models(心智模型): Easy assimilation of data,functions, tasks, and roles at work, play, on the way
Navigation(导航): Efficient movement in menus, windows
Interaction(交互): Effective input/output, feedback
Appearance(外观): Qua...
Planning: brainstorming
Research: technology, design issues, strategies
Analysis: user profiles, use scenarios, prototypes
Design: content, applications, branding, storyselling
Implementation: scripting, coding, final production
Evaluation: focus groups, user t...
§ Target a few measures What is most important? Don’t be seduced by easy-to-measure dimensions§ Use measures with integrity and sensitivity Self-reported success…not very accurate “Easy to use” often has ceiling effects
§ Demonstrate our value…tie user experience metrics to key business metrics ...
§ Make great progress…in the wrong direction
· Psychological and social characteristics
Understand and Specify User and Organizational Requirement and Context of Use
2.1 - Clarify and document system goals
...
约瑟夫*坎贝尔对于传说在当代故事叙述上的巨大影响力的理解可谓首屈一指。
其实英雄们的历程就是建立在不断制造的冲突和战斗以及如何取胜的情节上的。
下面所列的十二个情节又可分为三组,我们来回顾一下当代修辞学中的戏剧元素:
1.平常的环境背景
2.向往冒险,离开家乡
3.梦想受挫
4.遇见知己、良师或是指路人
5.越过第一道障碍
6.遇到同盟或敌人
7.来到陌生国家的中心
8.快速进步达到超越
9.得到报答
10.回乡路上
11.领悟并新生
12.回到家乡
以上为英雄回归的主干。
除了运用神话情节之外,还有其他的创作元素,比如原型的运用,也包括典型的社会政治经济事件,甚至是审查制度等等。
...
One Hour Makes All the Difference
by Brian TracyOne hour per day of study will put you at...
接上一篇。
在前一章中,我们勾勒了PM的职责、PM与UX人员的差异以及为什么两种角色之间会产生冲突等。
现在我们来介绍当UX人员成为PM后其思考重点、职责与挑战将会发生哪些改变,离开UX工作岗位后你将有哪些收获与损失以及如何为这种转变做准备等。
在你向PM的角色纵身一跃之时,最好清楚这次跳跃对自身的影响。
作为UX人员不可以做而作为PM必须做的事情
成为PM后,你每天的工作将会发生巨大的变化! 你必须运用你的全部知识投入到整个产品中。作为UX人员你也许能同样做到这一点,但是限于行政授权你未必需要和公司内的全部决策部门打交道,以下就是你的一些"新职责...