视频游戏,情感体验,教育意义
Ryana 发表于11:11 2007-04-19UI之旅乃作者的随手笔记,请移步到用户体验研究blog--油茶研究会
Happiness, Engagement and Love in Video Games
As the emotional effects of video games become more and more apparent, the games themselves are diversifying to occupy different emotional “niches”… Many of today’s popular games offer pure “visceral” emotional experiences. With realistic graphics, and atmospheric sound, these games are highly emotionally arousing in the unconscious sense. Stellar gameplay and engaging storylines appeal to the more conscious behavioural and reflective emotional levels. But game developers are also interested in eliciting emotional responses like happiness and love, while giving players options as to just how emotionally aroused they want to be. Shigeru Miyamoto, Nintendo’s top game designer, wants game designers to focus more on triggering positive emotions in players than on creating the lust for blood and gore.
Similarly, Peter Molyneux, designer of Fable 3 is putting emotional experience at the forefront by attempting to elicit love from players through the introduction of relationships, individualized pets and even children that resemble the player.
Designers have also created something for players seeking less emotional arousal, who don’t want to be on the edge of their seats. Games like Hotel Dusk are more interactive visual novels than games. The player moves through the “game” in a fashion that is more like how one would read a book. It’s encouraging to see the creation of games that fill a variety of emotional niches. For more on the emotional effects of video games, see: |


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